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1. WTA: High Sec Hulk/Mack/Orca Pilot - in Character Bazaar [original thread]
So wait... only 2bil high bid?
- by Spud Mackenzie - at 2009.08.30 18:08:00
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2. Covert Ops Warp Beacon - in Player Features and Ideas Discussion [original thread]
You mean... like a Bookmark? 1) Make CovOps a group Leader, so they have Gang warp ability. 2) CovOps makes a BM wherever they want. Could be their own position, could be a bit of dust floating in space nearby, whatever. 3) CovOps gives "Warp gan...
- by Spud Mackenzie - at 2009.08.28 23:20:00
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3. Pilotable Fighters? - in Player Features and Ideas Discussion [original thread]
Originally by: Grek Forto Erhm, YOU are the player/pod pilot. You issue all the commands on the ship. There is only one pod on the ship, and you are in it. (Well, your avatar is, but it's supposed to represent you, sort of.) That's prec...
- by Spud Mackenzie - at 2009.08.28 23:07:00
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4. No More Tears, a Carebear's solution to salvage/can tipping grief - in Player Features and Ideas Discussion [original thread]
Edited by: Spud Mackenzie on 28/08/2009 01:45:15 1) Wrecks are "supposed" to be public property. Ask anyone... they have the 5 year old forum posts bookmarked, if not tattooed to their palms so they can stroke their epeen with the few times CC...
- by Spud Mackenzie - at 2009.08.28 01:45:00
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5. Jovians - in Player Features and Ideas Discussion [original thread]
Actually... all the Jove ships (along with a ton of other "rares") already have in-game models, with real stats. Play with this page on the IGB The problem is plain and simple, that CCP wanted to mimic other Sci Fi without copyright infringeme...
- by Spud Mackenzie - at 2009.08.28 01:31:00
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6. Pilotable Fighters? - in Player Features and Ideas Discussion [original thread]
Originally by: Smegly tbh in all essence we dont even get to fly our ships we just clicky clicky every action we want to be done, to be considered flying a ship then we should have more say on how how we move the ship other then go clicky ...
- by Spud Mackenzie - at 2009.08.27 20:09:00
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7. Pilotable Fighters? - in Player Features and Ideas Discussion [original thread]
Its because they fly in a Pod, that they are able to clone after death. When they are about to die, the Pods computer does a quick flash scan of their brain. Then that is sent to the location of your Med Clone, and uploaded into the new body. Th...
- by Spud Mackenzie - at 2009.08.27 01:33:00
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8. Pilotable Fighters? - in Player Features and Ideas Discussion [original thread]
1) The smallest ship a Pod can fit into is a shuttle. If you want something fighter-esque, then fly an Interceptor or Assault Frigate. 2) There is no such thing as a c o ckpit for Pod pilots. They float in goo like The Matrix, and see everything ...
- by Spud Mackenzie - at 2009.08.27 00:16:00
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9. Auto pause and resume training quea for clone jump and implanting - in Player Features and Ideas Discussion [original thread]
The manual pause is as much a server mechanic as it is a reminder to you. When you switch implants, or switch bodies which contain different implants, your training times will differ. If the servers immediately changed, its possible a glitch cou...
- by Spud Mackenzie - at 2009.08.26 15:59:00
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10. New Idea: a ôShip Shutdownö. - in Player Features and Ideas Discussion [original thread]
Ooh! Tweak the Prototype Cloak, so having it active causes your Cap to dry up. Then when you decloak, you have to rebuild from zero. Done!
- by Spud Mackenzie - at 2009.08.26 12:59:00
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11. Some love for ORE - in Player Features and Ideas Discussion [original thread]
How about a couple High/Low Sec agents, so we can try and build some Standings and LP without being podded?
- by Spud Mackenzie - at 2009.08.26 12:52:00
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12. Salvage theft - trigger aggression? - in Player Features and Ideas Discussion [original thread]
/facepalm This is easily fixed, on all sides. The reason mission runners feel they are having "their wrecks" stolen, is because it has their corp tag right on the wreck. The reason being the wreck serves as a container for the loot, which CCP ha...
- by Spud Mackenzie - at 2009.08.26 12:48:00
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13. Domi and Ishtar Pve - in Ships and Modules [original thread]
Ishtar is win... in most situations. If you are against Guri/Serps, then a passive shield tank can stand still and pwn. No need to orbit or anything. Just remember to let them get into tractor range before you kill them, so the wreck is easier to...
- by Spud Mackenzie - at 2009.08.25 16:21:00
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14. Please make a long align/warp time for pods. OR allow bubles in empire - in Ships and Modules [original thread]
Mmm... chocolate /signed for candy!
- by Spud Mackenzie - at 2009.08.20 16:24:00
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15. Arbitrator Or Vexor? - in Ships and Modules [original thread]
My main (as this is an alt acct) started Gallente, but I found I preferred symmetry to the ships I stare at all day. So I crosstrained between Gall and Amarr. Arbi is awesomeness, and it looks particularly Federation in design. Pilgrim is, by al...
- by Spud Mackenzie - at 2009.08.18 22:05:00
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16. Idea for a new cloaking mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Mr Reason Originally by: Somal Thunder Great idea, now I'll just double click somewhere in space so that I can get on a new grid while AFKing before my timer's out. That's perfect, that means you're not AFK but s...
- by Spud Mackenzie - at 2009.08.18 22:00:00
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17. Just casting my vote to get rid of mission gate restrictions - in Player Features and Ideas Discussion [original thread]
Edited by: Spud Mackenzie on 18/08/2009 21:46:26 How many times has will this happened to you: - Get a mission. - Warp to stargate. - Warp to deadspace pocket. - Start killing rats and collecting loot in your Frigate/Destroyer/Cruiser - Not...
- by Spud Mackenzie - at 2009.08.18 21:46:00
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18. Active pinging - in Player Features and Ideas Discussion [original thread]
Originally by: Somal Thunder Originally by: Spud Mackenzie This is not even remotely a "new idea" FYI. It's been suggested quite a few times. Usually it works it way down to a sonar ping sort of thing. My favorite was the kind th...
- by Spud Mackenzie - at 2009.08.18 21:33:00
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19. New hulls - in Player Features and Ideas Discussion [original thread]
Originally by: ark maphar "-Who the heck created the Dominix ? A fat blob with no real "carrier" look for being a drone-boat? Wtf?" you insult the beauty of the rose of eve! gallenteans UNITE! So you complain about the Imicus / Helios...
- by Spud Mackenzie - at 2009.08.18 18:51:00
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20. stars and damage - in Player Features and Ideas Discussion [original thread]
Originally by: Mad Maulkin Edited by: Mad Maulkin on 18/08/2009 14:20:48 and you should have to jump around plantes... the systems should to it automaticaly, since you cant jump to any point in space yourself. (which i personlay think ...
- by Spud Mackenzie - at 2009.08.18 18:09:00
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